So I've decided to make the move to Tumblr (well I decided about a month ago OOPS) for ease of posting and social network linking and webbing my 2.0's. SO I won't be posting anything around these parts from now on.
Wednesday, September 28, 2011
Wednesday, August 3, 2011
Random flying motorcycle fighter doodles
I've had a game concept in my head for awhile, and while I don't think it's likely to ever happen, it's fun to design vehicles for it.
Monday, August 1, 2011
MANTOROK, THE MIND-FLAYER
(The title is a dual-reference to Harvey Birdman: Attorney at Law and Eternal Darkness, yes)
It's been awhile since I've sat down and did a pen and paper doodle. The room I moved into is pretty small, so I've got my drawing table situated perpendicular next to my computer desk. Hopefully having it within arm's reach of where I watch cartoons for children will increase my productivity. (hahaha FALSE)
I wanted to do something loose and fun, so I decided to do a mass of tentacles and cloth and put a skull on it. (I can't tell if it's this monitor or what but the lines look kind of shitty. HP changed their scanner interface and I still haven't figured out the right settings)
Sunday, July 17, 2011
Baby-tier vehicle concepts
Someone tried twisting my arm into applying for a concept art position recently, for a job where I would mostly be doing vehicles and landscapes. Of the things I'm most qualified to do concept design for, I would rank vehicles just above landscapes, and landscapes just above non-euclidean geometry defying definition in known language and art.
But I decided to give it a shot. I missed the boat on applying, but it gave me a push to try taking my first baby steps into the world of vehicle design, which I will now spit up here.
First draft thumbnails of an all-terrain scooter concept, loosely inspired by mining equipment used to excavate terrain, Vespa scooters, and amphibious, froggy shapes.
It turned out okay, I guess. I never really got the design to pop like I wanted it to, and got so bogged down in particulars by the end that I had mostly lost the simplicity of the silhouette that I was going for. Here's a doodle of a tractorish vehicle, using strictly a hard brush.
But I decided to give it a shot. I missed the boat on applying, but it gave me a push to try taking my first baby steps into the world of vehicle design, which I will now spit up here.
First draft thumbnails of an all-terrain scooter concept, loosely inspired by mining equipment used to excavate terrain, Vespa scooters, and amphibious, froggy shapes.
Second draft, after someone rightly pointed out that the scooters' chassis were all situated too closely to the ground for something that was supposed to be used on rocky, uneven terrain. I chose a couple of designs that I thought felt looked tough enough to handle terrain, represented the two most distinct chassis shapes, and came closest to mimicking the frog shape I wanted (Amazon horned frog and a red-eyed tree frog, respectively).
It turned out okay, I guess. I never really got the design to pop like I wanted it to, and got so bogged down in particulars by the end that I had mostly lost the simplicity of the silhouette that I was going for. Here's a doodle of a tractorish vehicle, using strictly a hard brush.
Thursday, June 23, 2011
North American Miner-Bot Love Association
Taking a break from commissions for a few to exercise my concepting muscles. About 2 and a half hours in Photoshop.
Wednesday, June 15, 2011
The Diver
Another commission, this time for the Diver from Jon Cairns' excellent comic Alpha Flag, which I trust anyone checking this blog probably has the good sense to already be reading. In case you haven't, do it now please.
This image came out a lot more pretentious than I was really intending, especially if you don't know the context.
Saturday, May 28, 2011
SamusXRidley OTP
One of the most involved, trial-and-error pieces I've done in a long time. Tried a bunch of new techniques/a handful of new brushes and tools. Fun, and exhausting.
This one is kind of a secret free commission I sneaked in for a friend of mine. He kind of immediately pounced on it, but since he has the advantage of INSIDER CONNECTIONS I decided to secretly expand the list. Just, layers of Tom Clancy misdirection shit.
And since I've been wanting to do a piece of Samus fanart for awhile but for some reason never got around to it his request made an easy sell.
Sunday, May 22, 2011
Wednesday, May 18, 2011
Fly, you fools
Couldn't sleep, so here's a doodle I did while streaming the mother's day image. Keep tryin', big guy.
Friday, May 13, 2011
Super belated Mother's Day stuff
Belated Mother's Day art that I've been streaming the past few days. I always have the hardest time coming up with an idea for a card or art that will actually mean something to the person I'm giving it to.
My mom has always taken a fancy to Egyptian art and symbolism. Also, cats (she has several tattoos, including a full shoulder-spanning Isis and a black cat sitting atop a vase on her leg). So once I figured out what to make for her, it was pretty easy to strip-mine for meaningful symbols and motifs. I added wings because why not, wings are cool, and fit vaguely within the subject matter.
Sunday, May 8, 2011
Inaugural Livestream TacocaT
From the Livestream tonight. I've played around with streaming before, and I think I may have figured out a good configuration, so I'll probably try it again. It was a ton of fun any somehow I didn't completely lock up when people I didn't personally know started showing up. It even kept me on task longer. So yeah, probably doing it again sometime.
Wednesday, April 27, 2011
Bonbon unfinished
Well yesterday kind of sucked! A ton! So I decided instead of being productive I would do a rough of a character for a story I've been mulling over. I kind of recycled a design from an earlier story concept that I ended up scrapping.
Monday, April 25, 2011
Tunneler
It's been a bit. I've got a backlog of studies, but it's been so slapdash lately I haven't really been able to fit them into a normal update format. So, instead here's recent speedpaint I did to work myself out of a rut. Someone suggested awhile ago that switching up angles would help when I run into problems motivating myself to work, pretty sound advice and I've only just now started taking it.
Anyway, played a lot of Portal 2 last week. The game itself is a lot of fun, but the atmosphere in the single player is what's been bringing me back. So, I've had industrial decay on my mind a lot this past week.
Thursday, April 21, 2011
MAKE LIFE RUE THE DAY IT THOUGHT IT COULD GIVE CAVE JOHNSON LEMONS
Quick doodle celebrating a disgusting lack of productivity this week.
Gun, boots, and jumpsuit, and dominant hand are all off model but iongivafuck.
I guess I've taken to signing 2am doodles now.
Monday, April 18, 2011
Ciro
Another commission, this time for NoxidAssylem.
A for-real blog post will be coming soon, once I get off my duff and scan some stuff.
Monday, March 21, 2011
Friday, March 18, 2011
Kick Girl

Finally finished this! A commission for Sef Joosten (who
Sorry the posts have been slow to come lately. I got clobbered by school and, ironically, the celebratory commissions I opened up for the sixth month mark.
Eugh I need to learn to stop being so anal about these.
Monday, February 28, 2011
It sounded like a train
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Truncated update this week. Spent most of my free art-time this week working on Madam Mime, and spent the rest kind of dicking around on non-committal stuff.
Also, bringing this update to you despite tornado sirens raging outside.
Sunday, February 27, 2011
Warbot
Saw this video and some of the others on the channel and decided to give some of the techniques a try, including working under a time limit.
All told this was about an hour and a half speedpaint.
Saturday, February 26, 2011
Tuesday, February 22, 2011
Monday, February 21, 2011
Free Stuff CLOSED
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It's week 26, which means this blog has reached the ripe old age of 6 months, and the half-way point of this self-improvement experiment. It's also the 288th month of my being alive!
Aaaaand all slots are filled.
~Eric
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