Wednesday, September 28, 2011

New Fugblog info

So I've decided to make the move to Tumblr (well I decided about a month ago OOPS) for ease of posting and social network linking and webbing my 2.0's. SO I won't be posting anything around these parts from now on.



Wednesday, August 3, 2011

Random flying motorcycle fighter doodles


I've had a game concept in my head for awhile, and while I don't think it's likely to ever happen, it's fun to design vehicles for it.

Monday, August 1, 2011

MANTOROK, THE MIND-FLAYER


(The title is a dual-reference to Harvey Birdman: Attorney at Law and Eternal Darkness, yes)

It's been awhile since I've sat down and did a pen and paper doodle. The room I moved into is pretty small, so I've got my drawing table situated perpendicular next to my computer desk. Hopefully having it within arm's reach of where I watch cartoons for children will increase my productivity. (hahaha FALSE)

I wanted to do something loose and fun, so I decided to do a mass of tentacles and cloth and put a skull on it. (I can't tell if it's this monitor or what but the lines look kind of shitty. HP changed their scanner interface and I still haven't figured out the right settings)

Sunday, July 17, 2011

Baby-tier vehicle concepts

Someone tried twisting my arm into applying for a concept art position recently, for a job where I would mostly be doing vehicles and landscapes. Of the things I'm most qualified to do concept design for, I would rank vehicles just above landscapes, and landscapes just above non-euclidean geometry defying definition in known language and art.

But I decided to give it a shot. I missed the boat on applying, but it gave me a push to try taking my first baby steps into the world of vehicle design, which I will now spit up here.


First draft thumbnails of an all-terrain scooter concept, loosely inspired by mining equipment used to excavate terrain, Vespa scooters, and amphibious, froggy shapes.



Second draft, after someone rightly pointed out that the scooters' chassis were all situated too closely to the ground for something that was supposed to be used on rocky, uneven terrain. I chose a couple of designs that I thought felt looked tough enough to handle terrain, represented the two most distinct chassis shapes, and came closest to mimicking the frog shape I wanted (Amazon horned frog and a red-eyed tree frog, respectively).

 
And a mostly final pass, with the design I decided I liked most, and a handful of color schemes.


It turned out okay, I guess. I never really got the design to pop like I wanted it to, and got so bogged down in particulars by the end that I had mostly lost the simplicity of the silhouette that I was going for. Here's a doodle of a tractorish vehicle, using strictly a hard brush.

Thursday, June 23, 2011

North American Miner-Bot Love Association


Taking a break from commissions for a few to exercise my concepting muscles. About 2 and a half hours in Photoshop.

Wednesday, June 15, 2011

The Diver


 
Another commission, this time for the Diver from Jon Cairns' excellent comic Alpha Flag, which I trust anyone checking this blog probably has the good sense to already be reading. In case you haven't, do it now please.

This image came out a lot more pretentious than I was really intending, especially if you don't know the context.

Saturday, May 28, 2011

SamusXRidley OTP



One of the most involved, trial-and-error pieces I've done in a long time. Tried a bunch of new techniques/a handful of new brushes and tools. Fun, and exhausting.

This one is kind of a secret free commission I sneaked in for a friend of mine. He kind of immediately pounced on it, but since he has the advantage of INSIDER CONNECTIONS I decided to secretly expand the list. Just, layers of Tom Clancy misdirection shit.

And since I've been wanting to do a piece of Samus fanart for awhile but for some reason never got around to it his request made an easy sell.